Monday, October 1, 2007

Interaction in Mystic Dream

The biggest part of my engine and one of the most important features is how the player interacts with both the world and the other characters and creatures within it. My system although still under development has the basics in place so that I may talk about them. Flexibility and complexity have been my key focus with this system. Players should be able to have long complicated conversations with npcs which will alter based on how the player chooses to respond. The system is controlled by lua based script files containing instructions on how characters will react, what they can say, what sorts of answers the player is permitted to reply with and how they are dealt with. My desire is for players to be able to create their own characters and script them exactly how they would like them to be even create quests using the same system.

4 comments:

T. said...

Sounds quite interesting :)

Unknown said...

hmmmm...sounds like you know what you are doing

Izak Flash Man said...

Sound like Quin is trying to say something intelligent. XD

What would be cool is if you could negotiate how you do your quest. For instance if A guy asks you to find four blue marbles in his garden, you could be like, instead of finding them, how about I just go buy you some more!

Or if your instructed to go kill a dragon, but your a pitiful healer type guy, you could negotiate to help a team of the kings men to kill the dragon. Know what I mean?

Hayden said...

Sounds great the tools are at your disposal to deal with situations as you see fit. Ie there is no one solid way to do anything in this game.