Tuesday, October 27, 2009

Content Libraries

Well i needed a way to manage the content for my shooter War Torn so i looked to the XNA content libraries. They provide a way to store and access all my content in a consistent manner while storing the data in simple XML files. The brilliance of a content library is that it can be used by my other projects as well with the same result. The basic design premise is to have a collection of content based class then serialise them into XML files which can be accessed by your game class.

Wednesday, July 22, 2009

War Torn Update


Well i have worked hard on my third person shooter named War Torn. So far drawing, animation, controls and basic interface including a cross hair have been created. An item editor has also been made so that items can easily be made and saved out. I currently am working on collision detection to prevent objects from moving through other objects. More updates soon but this is turning out to be quite an exciting project.

Tuesday, June 30, 2009

War Torn

Since i have moved over to c# and started learning Microsoft's xna I have begun work on a real project I call War Torn. It's a third person sci-fi future based in a universe of my own creating. So far things are progressing nicely with basic camera, controls, inventory, equipment and animations functioning its looking to be quite a promising project. I have some dedicated artist on board who share my vision and are willing to work hard toward completing this project. I'll have more updates soon.

Tuesday, April 7, 2009

My move to c#

As part of my studies at unitec I have become to learn the c# programming langauge. Finally getting into some real proffesional type languages has greatly improved my knowledge and desire to learn about programming. I will continue to develop my .net experience which will hopefully expand my game developing abilities. I am experimenting with the xna framework which will allow me access to the windows, xbox360 and zune platforms for powerful games development.