Showing posts with label Projects. Show all posts
Showing posts with label Projects. Show all posts

Saturday, April 12, 2008

Mystic Dream Show off

Well thought I would just drop off a few screens and links to videos to enjoy. Games going well only editor left is the world editor which is now 80% complete. I have stripped the main game engine down so its limited on media and mostly nothing to do until I rewrite each of the core systems to use the formats I have created but otherwise its in very good condition.






http://video.google.com/videoplay?docid=4727971413054494989

Just one last note to say that I have found a way to create animations easily so i am currently animating a heap of combat maneuvers already have a few done.

Monday, October 1, 2007

Interaction in Mystic Dream

The biggest part of my engine and one of the most important features is how the player interacts with both the world and the other characters and creatures within it. My system although still under development has the basics in place so that I may talk about them. Flexibility and complexity have been my key focus with this system. Players should be able to have long complicated conversations with npcs which will alter based on how the player chooses to respond. The system is controlled by lua based script files containing instructions on how characters will react, what they can say, what sorts of answers the player is permitted to reply with and how they are dealt with. My desire is for players to be able to create their own characters and script them exactly how they would like them to be even create quests using the same system.

Saturday, September 1, 2007

Mystic Dream

My first post will be about introducing my current project Mystic Dream a 3d third person role playing game based on my own intellectual property. The engine I have completely designed and built myself using my intensive research. Yes research you see I knew that there were many ways and areas in which rpgs fell short. So in order to prevent mine falling victim to these same issues I did my homework. I read reviews, I talked to gamers, I listened to pod casts, I played games and I experimented until I found all the information I needed to compile a design document. I also had my own ideas and visions for a ground breaking rpg that I wanted to see come to life so I threw those in to.

The first and most common concept or flaw I came across was the heavy focus on combat and making the player powerful. Now I know it should be a big thing but bear with me until I explain how things could be done. Think about how limited rpg combat really is you basically level your way until you’re so powerful the game holds no challenge and you literally break the system this doesn’t last long does it. Now also consider the bland or limited nature of combat maybe you get a few different moves but it’s usually limited. Now imagine a world where every entity and being had attributes. Strengths, weaknesses, qualities and behaviors which meant hacking them to bits with the most powerful weapon wouldn’t work because wait for it....there wasn’t just one ultimate weapon. Yes in my world changing your way of fighting on the fly is necessary you have to consider and use all the tools at your disposal. For example a sword might be able to hold several enchantments a fire stone or a water stone for example they do different types of damage but the same amount. Now your fighting fiery creature but you have a fire stone equipped your doing next to no damage in fact your going nowhere and your sword is taking damage from the overpowering fire energy of the beast. The only way to win this is to pull back for a bit and swap out that stone for the water one you happen to have with you. Now you’re doing great as the creature has a weakness to water energy and better yet your blade is protected. This was just a simple scenario but there is much more to game than this.

The second thing I noticed was that people love input and they love to creature so I thought hey why not kills two birds with one stone. All the tools and editors I use to create the spells and abilities, the characters, the classes, the races, the items and even the world itself will be freely available to everyone. That’s right anybody can create their own items or spells or whatever they want and load it up into the world. You can even make your own quests or factions. This adds a whole lot of replay value and it adds another dimension to the game experience. The tools come complete with tutorials and help files on how to create each game element so anybody can pick up real quick.

The third thing I discovered was people love to interact with each other so multiplayer including multiplayer coop was a big thing for me. I know very few rpgs except for mmorpgs that offer this functionality. So I decided to make it work so small groups of players can connect together via either local area networks or the internet to either cooperate with each other or simply do their own thing. The experience is optimized and will perform just like the single player experience except your experiencing the host’s world rather than the person who join the game. You can even use your characters, I feel this will be an awesome tool because players will be able to exchange items, show off their stuff or just enjoy a bit of dungeon raiding together. The experiences are unlimited heck you could even build and army and wage war against each other.I have so many ideas and new game systems this is just a few but if you like the sound of this them let me know what you think. I will continue to post my work and ideas here over time so that everyone can talk and share their ideas, their experiences and just enjoy gaming at its best.