Tuesday, November 20, 2007
User created content
User created content and game customisation are definitely features which set one game a part from another. Role playing games have been allowing players to create their game character for many a year but now some games are allowing even more in depth control. Items, environments, weather conditions even game mechanics are opening up new ways to interact in a game world and allowing new experiences from old ones. So how far could this go and when should developers say this level of control is too much? What sorts of ways can we allow users to have their impact on a game? Just things to think about I would love your comments on this topic.
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I thought it was awesome when you could download home made patchs and stuff for morrowind. But a lot of the patchs seem as though they were made by brain damaged monkeys or something.
On Sims 2 Someone made a teddy bear which, when played with, put up all the stats to maximum. Whats the point? you may as well just cheat.
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