Tuesday, June 30, 2009

War Torn

Since i have moved over to c# and started learning Microsoft's xna I have begun work on a real project I call War Torn. It's a third person sci-fi future based in a universe of my own creating. So far things are progressing nicely with basic camera, controls, inventory, equipment and animations functioning its looking to be quite a promising project. I have some dedicated artist on board who share my vision and are willing to work hard toward completing this project. I'll have more updates soon.

Tuesday, April 7, 2009

My move to c#

As part of my studies at unitec I have become to learn the c# programming langauge. Finally getting into some real proffesional type languages has greatly improved my knowledge and desire to learn about programming. I will continue to develop my .net experience which will hopefully expand my game developing abilities. I am experimenting with the xna framework which will allow me access to the windows, xbox360 and zune platforms for powerful games development.

Monday, October 6, 2008

Games4You

Well you must all be wondering what Games4You is well its my latest idea or venture. As of today i am beginning work on a professional website and assembling a team of individuals to work games for this website called Games4you. Games4You will be a sort hub for users to make requests for custom designed and developed games. Simply put you present us with and idea, a story, a game play mechanic or any sort of creative material. Well talk to you about the direction you want with the game and assemble some ideas. Then we will go over the material and based on your feedback assemble a prototype of concept game. If satisfied we will continue development through to completion. We aim to produce small to mid sized games that will require our services for short periods of time IE 3 to 6 months although through negotiation we will take on occasional large projects exceeding 6 months. We will keep the fees to a minimum and the final product will be all yours to do with what you want. Prices could be any where from 20 dollars to 200 based on how much work is required of your game. Keep posted as ill continue updates here.

Wednesday, September 10, 2008

Mystic Dream Update

As this project has become my fun pass time it has seen less work than my other projects however its still alive and recently I have been making some major developments. I decided to re-work the scripting system to operate in a global way and to allow more powerful access to the game features. I also set out to standardise all file formats so that they would easily be modifiable and understood. Core values for items, powers, npcs etc are stored directly in the script file with functions or chunks of commands that can be executed to give the selected content special functional qualities IE when executed the function for a health potion will restore the set value of life for a player. Ill continue to expand this and keep users updated on my progress.

Wednesday, September 3, 2008

Red Rings Of Death!!!!!

After having my second xbox360 give me the red rings of death and having it sent away for repair it is finally fixed and on its way back to me. Although frustrating and very common I'm still very satisfied with what the xbox360 can do. I'm hoping that this will not cause me any more troubles as My box is the elite version and I would expect it to be more reliable. If Microsoft can fix the hardware issues they will be solidly place in the market for a long time to come.

Sunday, August 24, 2008

Force Warrior

Here to announce a new casual ie pick up and play title im developing. Essentially you control a small character from a top down view. You have no weapons all you can do is control the forces to defeat enemies and reach your taget. Players will be thrown into a fully physics controlled world where they can grab, push, pull, throw, explode and manipulate objects and enemies using their physical powers.Hordes of enemies will charge at you and you decided how to stop them from throwing blocks at them to pushing a group into each other to droping them from large heights. The world is your play toy and you grow stronger as you learn.

Saturday, April 26, 2008

World Building

Currently something of great importance is of course world building. It comes in many forms and there are an amazing supply of tools out there if you look hard enough. Yet I'm still very puzzled as to what I should use to meet my own development needs. I see two issues with this firstly I want to be able to mould, deform, paint and manipulate my world on a global scale. Secondly I want this to be an easy and GUI controlled experience that integrates well into my projects and can be used by those who play the game. Finding something of this nature made me realise that what I need is not going to be found.

So I did what I could and that was to design my own tool now i didn't have much experience and I'm still very limited in my knowledge but I believe that I can achieve my goals. My software will look at game worlds on a global scale as the map will be broken up into sections that are still connected but not all on screen at the same time. This way I can fly around the world and find the spots that look like they need work. This also means that other users can visit their favourite cities and either develop them or completely wipe them out and start fresh with their own ideas.