Tuesday, October 27, 2009
Content Libraries
Well i needed a way to manage the content for my shooter War Torn so i looked to the XNA content libraries. They provide a way to store and access all my content in a consistent manner while storing the data in simple XML files. The brilliance of a content library is that it can be used by my other projects as well with the same result. The basic design premise is to have a collection of content based class then serialise them into XML files which can be accessed by your game class.
Wednesday, July 22, 2009
War Torn Update
Tuesday, June 30, 2009
War Torn
Since i have moved over to c# and started learning Microsoft's xna I have begun work on a real project I call War Torn. It's a third person sci-fi future based in a universe of my own creating. So far things are progressing nicely with basic camera, controls, inventory, equipment and animations functioning its looking to be quite a promising project. I have some dedicated artist on board who share my vision and are willing to work hard toward completing this project. I'll have more updates soon.
Tuesday, April 7, 2009
My move to c#
As part of my studies at unitec I have become to learn the c# programming langauge. Finally getting into some real proffesional type languages has greatly improved my knowledge and desire to learn about programming. I will continue to develop my .net experience which will hopefully expand my game developing abilities. I am experimenting with the xna framework which will allow me access to the windows, xbox360 and zune platforms for powerful games development.
Monday, October 6, 2008
Games4You
Well you must all be wondering what Games4You is well its my latest idea or venture. As of today i am beginning work on a professional website and assembling a team of individuals to work games for this website called Games4you. Games4You will be a sort hub for users to make requests for custom designed and developed games. Simply put you present us with and idea, a story, a game play mechanic or any sort of creative material. Well talk to you about the direction you want with the game and assemble some ideas. Then we will go over the material and based on your feedback assemble a prototype of concept game. If satisfied we will continue development through to completion. We aim to produce small to mid sized games that will require our services for short periods of time IE 3 to 6 months although through negotiation we will take on occasional large projects exceeding 6 months. We will keep the fees to a minimum and the final product will be all yours to do with what you want. Prices could be any where from 20 dollars to 200 based on how much work is required of your game. Keep posted as ill continue updates here.
Wednesday, September 10, 2008
Mystic Dream Update
As this project has become my fun pass time it has seen less work than my other projects however its still alive and recently I have been making some major developments. I decided to re-work the scripting system to operate in a global way and to allow more powerful access to the game features. I also set out to standardise all file formats so that they would easily be modifiable and understood. Core values for items, powers, npcs etc are stored directly in the script file with functions or chunks of commands that can be executed to give the selected content special functional qualities IE when executed the function for a health potion will restore the set value of life for a player. Ill continue to expand this and keep users updated on my progress.
Wednesday, September 3, 2008
Red Rings Of Death!!!!!
After having my second xbox360 give me the red rings of death and having it sent away for repair it is finally fixed and on its way back to me. Although frustrating and very common I'm still very satisfied with what the xbox360 can do. I'm hoping that this will not cause me any more troubles as My box is the elite version and I would expect it to be more reliable. If Microsoft can fix the hardware issues they will be solidly place in the market for a long time to come.
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